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All Under Heaven

All Under Heaven is a browser wargame about the Taiwan Strait from 2027 onward, played from the desk of a national command authority, American or Chinese. The horizon is nought to twenty years, so it is not a battle but a generational competition, and at that scale ideology turns out to be a thin coat of paint over industrial capacity.

The fight is roughly two thirds military and one third economic. Air, land, sea, cyber and space on one side; supply chains, blockades and the capacity to actually build things on the other; and underneath both, domestic will and alliance cohesion deciding how long either side can keep going. You are a theatre commander rather than a logistics clerk, so a turn is three to seven decisions that matter, and the simulation resolves the thousands of small interactions they set in motion.

Painting the map is not how you win. Victory is political will and escalation management, and crossing a red line can win the engagement while losing everything around it. Allies have their own voters. Push them too hard, or spend too many of their people, and the coalition you were counting on comes apart while you are still ahead on paper.

I built it because most strategy games flatten the part that is actually hard: time, logistics, and industrial gravity. It is meant to be replayed and argued with, used as a thinking tool rather than consumed like a story.